Water Temple was the entry for my second Ludum Dare 48h competition (#29). The theme was "Beneath the Surface". I created a building themed puzzle game in which the player would rise ancient temples from beneath the water and try to withstand incoming tidal waves.
This time I didn't feel like I did very well. The core mechanic felt promising but I think I failed do create additional game elements and balancing that would turn the experience into something interesting. I'm planning to elaborate on the given core game. I still think there is potential to get some richer gameplay out of it.