paul lawitzki

software developer and game designer

Water Temple

Water Temple was the entry for my second Ludum Dare 48h competition (#29). The theme was "Beneath the Surface". I created a building themed puzzle game in which the player would rise ancient temples from beneath the water and try to withstand incoming tidal waves.

This time I didn't feel like I did very well. The core mechanic felt promising but I think I failed do create additional game elements and balancing that would turn the experience into something interesting. I'm planning to elaborate on the given core game. I still think there is potential to get some richer gameplay out of it.

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